Designing the game

 

When it comes to designing the game, i’ve been pushing through hard on creating base sketches for ships and building found in the game, i had to think about the potential future this game is set in, what’s happened, how the setting has changed from not till then and the cultural background of the setting. In a lot of my buildings, i thought about how London might have changed after a revolution, a more devolved government, Scotland and NI leaving the UK and how a more culturally diverse nation might look. In a lot of the designs i tended to incorporate the old and new, just smashing them together to create something new, a lot of the new buildings have crosshatched windows, some are based off older designs, and after researching some for the buildings in London, i made some basic, older designs from various periods, and some of my own designs that i could easily replicate across the city. I took some inspiration from an artist called “imperial boy” (an artist i’ll do a piece on after this post), and played with incorporating nature into the designs of the buildings, including trees and waterfalls, and also how the buildings would have to cope to London flooding in places because of global warming, leading to some almost “Venician”-like pictures.

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