Over my last projects i’ve been challenging myself to try new things in order to get a sense of what i want to do for this final major project. I’ve improved my skill in Screen printing, and 3D modelling, and oriented those projects around this project. since the beginning of the course my character has developed, i’ve matured emotionally and that’s reflected in my work, it’s become more adventurous and outgoing, much like myself, and less afraid to put itself out there. I’d also like to think my ideas have become more complex, more unique, with more inspiration from large art movements and an attempt at fusion of those movements to create something brand new. My work ethics matured too, at the start of the course i didn’t like to do much work at home, and struggled to push myself to do so, but through the course i’ve become more disciplined in that respect, and it’s helped to show my best side in my work, my last couple of projects are products i’m really proud of, and i felt passionate about making them too. i’ve been attempting to build up this skill in an area that i’ve never tried before because through my time here i’ve been trying to experience as much as possible, and experiment with different mediums too, all because i plan to go into engineering in the future, after this course i plan to take an apprenticeship at an Engineering firm and eventually join the Navy as a Marine Engineer.
The aim of this project is to create an action/adventure/scifi game in 3D. I’ve considered this game since my first project this academic year, and made my last two project about it, the first one was exploring posters that might appear in this future, and the second was to try my 3D skills out, while picturing concepts of current cities in this future, unfortunately the only model i managed to make was of Paris, but it looks incredible, and i was really happy with it, as i was with the skills i learnt creating it. I’ve been looking at different games for inspiration, and i settled on 3D because i loved the art style used in the Zelda franchise, and the feeling of adventure that series of games creates. The game’s art style will be semi-cartoony, semi-realistic, with bright vibrant colours, but i wanted to play with the shading a bit, to see if i could find a way to make the colour drain or dull in hostile areas. The game will have a hidden message against hate speech, i’ve seen a lot of it in the world, which is why the main antagonists will represent that, and the protagonists will fight against it, I’ll also see if i can challenge other gender norms, such as LGBT representation in gaming, and Female and male roles in games, My tutor raised the point that i could include these ideas of social action and others into the game, and because of this i’ve decided i should try and work in some character screen or a chance to fight on the ground outside the ships, i also really like the challenge of including social action in the game.
A curious concept i came across from a game called Undertale suggests the ideas for a more pacifist way to beat the game, and it’s an interesting idea, whether i’d have enough time to implement it is a different story though. Something i’d struggled with is the setting, i wasn’t sure if to set it on Earth or in a non-relative place, a different planet from earth to try and invoke some perspective, and after great deliberation i’ve decided to set the game on earth in a major city or town, the original plan was to create the game so each level was in a different place on the planet, which really means where the first level of the game will reside is yet to be revealed, but i have looked at various locations such as Chicago, San Francisco, Tokyo, London, Moscow, Cairo, Mogadishu, etc. an interesting concept would be to create a completely new city, something i probably wont do, but it’s a thought. Realistically this game may never get finished, especially considering the time constraint, what i will do is focus on one level, make that and texture it properly, and create all the models to and texture them, and work on the coding for that level completely, in order to get one fleshed out level in the game, similar to the demo version of a game.
Throughout this project i plan to document everything i do through my blog on WordPress, including research, sources, and i’ll put this project proposal up too, i’ll also link sources in my bibliography, since i’ll be doing a wide range of research, from music creation, sound creation and game development in general, and i also plan to work with some people from the other courses in order to help with reference photos and background music.